Technology

Six named surfaces of one platform: protocol, glyphs, vision, optimization, demonstration, and tooling — connected by a single round-trip story.

DSK · MGE · DVE Forge · Lens · Lab not encryption

The story

Structured data leaves the machine as Doldskrift, becomes visual, survives a medium, and returns as the same structured data.

DATA → DSK → MGE → VISUAL → DVE → DSK → DATA
DATA Structured JSON, agent messages, telemetry, or any byte-addressable payload.
DSK Protocol framing — containers, sessions, checksums; DSK/1 for the codec path, DSK/2 modules for experimental semantics.
MGE Machine Glyph Engine — zone-structured glyphs (MGE/2), fingerprints (DSKG-1), GRE redundancy. Not dingbats.
VISUAL Screen, print, screenshot, or camera frame — the lossy physical channel.
DVE Vision Engine — detect glyphs, recognize structure, reconstruct symbols. Full pixel pipeline lives in Rust (doldskrift-vision / dold CLI).
DSK → DATA Decode protocol frames back to the original structured payload (hash-verifiable when the channel succeeds).

Platform names

DSK

Protocol. DSK/1 codec and .dsk containers are the most mature surface. DSK/2 semantics remain experimental.

MGE

Machine Glyph Engine. Candidate maturity — zone anatomy, fingerprints, and font generation continue to evolve.

DVE

Vision Engine. Experimental structural recognition in Rust; browser demos use a structural map, not full pixel DVE.

Forge

Alphabet and glyph optimization research — multi-objective search for separability. Experimental; not a shipped product UI.

Lens

Flagship demonstration: human glyphs vs machine reconstruction with evidence and SHA-256 round-trip checks.

Lab

Developer tooling environment — CLI (dold), Studio, specimens, and local experimentation surfaces.

Honest boundaries

Visual illegibility is not secrecy. Browser Lens/example paths prove the codec and glyph story; measured pixel recognition belongs to dold bench vision and the Rust vision crate. See Security and Research / status.
Open Lens Visual round-trip Product